/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/

#ifndef ANH_ZONESERVER_OBJECTCONTROLLERDISPATCH_H
#define ANH_ZONESERVER_OBJECTCONTROLLERDISPATCH_H

#define ObjController object->getController()

//======================================================================================================================

class Message;
class Database;
class MessageDispatch;
class DispatchClient;

//======================================================================================================================

class ObjectControllerDispatch
{
public:

    ObjectControllerDispatch(Database* database,MessageDispatch* dispatch);
    ~ObjectControllerDispatch();

    void			Process();

private:

    void			_dispatchMessage(Message* message,DispatchClient* client);
    void			_dispatchObjectMenuSelect(Message* message,DispatchClient* client);

    Database*					mDatabase;
    MessageDispatch*			mMessageDispatch;
};

#endif



